Stack the Deck – Bay Area Discovery Museum

Stack the Deck

Build a freestanding tower that is as tall as possible using a deck of playing cards and other common materials. This activity introduces children to trial-and-error, a large component of the creative process.

Materials Required

  • 1 deck of playing cards
  • 3 rubber bands
  • 6 paper clips
  • 4 mailing labels
  • Yardstick (for measuring only)
  • Scissors (one per person, for cutting only)
  • Pennies (optional)
  • Timer

Instructions

  1. Without touching the deck of cards or other materials, brainstorm a building strategy for two minutes. How can these materials be used together to construct a freestanding tower that is as tall as possible?
  2. Set a timer for 15 minutes and use the cards, rubber bands, paper clips, and mailing labels to build the tower. Use the scissors to cut only. They should not be used as part of the final structure.
  3. When time is up, measure the height of the tower. How tall is it? If playing in groups, have each group share the height of their tower and strategies used to build it.

Additional Tips

Try these add-on activities:

  • Test how structurally sound the tower is by adding weight to it. Add pennies (one at a time) anywhere on the tower. Does the tower hold? If not, how could it be built to support the weight of the pennies? Try building another tower that can support as much weight as possible.
  • Build on different surfaces. Try building on tile, carpet, or grass. Which is easiest to build on? Which is more difficult?
  • Name the tower and make up a story about it. Does anyone live in it? How old is it? Share the story with a friend.

Links to Creativity

This activity asks children to build, balance, and even defy gravity. With so many things to consider, this stacking activity requires what creativity researchers call problem construction (also known as problem finding), which is a critical phase for most creativity. Defining rules and goals helps us develop creative strategies to solve problems. The trial-and-error approach that is required for this activity provides direct experiences with the creative process. Regardless of whether the outcome of the activity is judged as artistic or visually beautiful, finding and solving problems does not always look creative at first glance.

Supporting research includes:

Lubart, T. I. (2000-2001). Models of the Creative Process: Past, Present and Future. Creativity Research Journal, 13(3/4), 295-308.

Mumford, M. D., Baughman, W. A., Threlfall, K. V., Supinski, E. P., & Costanza, D. P. (1996). Process-Based Measures of Creative Problem-Solving Skills: I. Problem Construction. Creativity Research Journal, 9(1), 63-76.

Contributor

This activity was contributed by Destination Imagination, Inc. For more information and resources see DestinationImagination.org. ©Destination Imagination, Inc.

Stack the Deck

Leave a Reply

Your email address will not be published. Required fields are marked *

Scroll to Top